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	<title>All Bets Are Off Productions &#187; Aharon Rabinowitz</title>
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		<title>Red Giant BulletProof</title>
		<link>http://allbetsareoff.com/2013/05/red-giant-bulletproof/</link>
		<comments>http://allbetsareoff.com/2013/05/red-giant-bulletproof/#comments</comments>
		<pubDate>Tue, 21 May 2013 22:26:27 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[BulletProof]]></category>
		<category><![CDATA[Red Giant]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4429</guid>
		<description><![CDATA[My peeps at Red Giant releases a new product today called BulletProof &#8211; an on set solution for media prep and delivery. It&#8217;s a fantastic tool for managing all of the footage you create while filming, so that you can prepare it for your editor while you&#8217;re still on set. We recently put BulletProof to [...]]]></description>
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<p>My peeps at Red Giant releases a new product today called BulletProof &#8211; an on set solution for media prep and delivery. It&#8217;s a fantastic tool for managing all of the footage you create while filming, so that you can prepare it for your editor while you&#8217;re still on set.</p>
<p><iframe src="http://player.vimeo.com/video/66599351?byline=0" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/65764469?byline=0" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>We recently put BulletProof to the test on our new film Spy vs Guy which you can watch right <a href="http://allbetsareoff.com/2013/05/new-film-spy-vs-guy/">HERE</a>.</p>
<p>Download the FREE BulletProof Beta right now at <a href="http://redgiant.com/bulletproof">http://redgiant.com/bulletproof</a>. The beta is Mac only, but a windows version is in the works. </p>
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		<title>New Film: Spy vs Guy</title>
		<link>http://allbetsareoff.com/2013/05/new-film-spy-vs-guy/</link>
		<comments>http://allbetsareoff.com/2013/05/new-film-spy-vs-guy/#comments</comments>
		<pubDate>Tue, 21 May 2013 22:17:09 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Films]]></category>
		<category><![CDATA[Red Giant]]></category>
		<category><![CDATA[Spy vs Guy]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4430</guid>
		<description><![CDATA[Introducing Spy vs Guy – a new original short film from director Seth Worley and the awesome team at Red Giant Films. A retired Russian spy hunts down sensitive technology after it falls into unsuspecting hands. Spy Vs Guy was made with the help of Red Giant BulletProof – a complete offload, prep, and delivery [...]]]></description>
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<p>Introducing Spy vs Guy – a new original short film from director Seth Worley and the awesome team at Red Giant Films.</p>
<p><iframe src="http://player.vimeo.com/video/64660267?title=0&amp;byline=0&amp;portrait=0&amp;badge=0" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>A retired Russian spy hunts down sensitive technology after it falls into unsuspecting hands.</p>
<p><em>Spy Vs Guy</em> was made with the help of <strong>Red Giant BulletProof</strong> – a complete offload, prep, and delivery system for your footage. Download the FREE BulletProof beta <a href="http://redgiant.com/products/all/bulletproof/">HERE</a>.</p>
<p><iframe src="http://player.vimeo.com/video/64661423" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><strong>Red Giant TV Episode #95: Behind the Scenes of Spy vs Guy</strong></p>
<p>In this Episode of Red Giant TV, Director Seth Worley and Executive Producer Aharon Rabinowitz take you behind the scenes of the latest Red Giant Film – <em>Spy Vs Guy</em>.</p>
<p dir="ltr"><strong>CREDITS:</strong></p>
<p>Directed by: Seth Worley</p>
<p>Executive Producer: Aharon Rabinowitz</p>
<p>Produced by: Neil Hoppe &amp; Shannon Hoppe</p>
<p>____________________</p>
<p>Written by:</p>
<p>Seth Worley</p>
<p>Micah Lanier</p>
<p>Neil Hoppe</p>
<p>Aharon Rabinowitz</p>
<p>____________________</p>
<p>Director of Photography: Chris Adams</p>
<p>Production Designer: Paul Conrad</p>
<p>Music by: Ben Worley</p>
<p>___________________</p>
<p>Cast:</p>
<p>Spy: Steve Taylor</p>
<p>Guy: Micah Lanier</p>
<p>Young Spy: Ben Worley</p>
<p>Quartermaster: Paul Conrad</p>
<p>Driver: Ben Moon</p>
<p>__________________</p>
<p>Visual Effects:</p>
<p>Seth Worley</p>
<p>Harry Frank</p>
<p>Matt Hail</p>
<p>Aharon Rabinowitz</p>
<p>__________________</p>
<p>3D Animation and Visual Effects:</p>
<p>Chris Schmidt</p>
<p>Greyscale Gorilla</p>
<p>GreyscaleGorilla.com</p>
<p>Coalter Digital</p>
<p>CoalterDigital.com</p>
<p>________________</p>
<p>Additional Design Elements:  Micah Lanier</p>
<p>________________</p>
<p>Props by:</p>
<p>Neil Hoppe</p>
<p>Ben Worley</p>
<p>________________</p>
<p>2nd Unit Director: Nick Serban IV</p>
<p>Gaffer: Shawn Jenkins</p>
<p>Assistant Camera: Justin Wylie, Jarret Rawlings</p>
<p>Sound: Mike Psanos, Ron Dicianni</p>
<p>Script Supervisor: Jeremy Flick</p>
<p>Makeup Artist: Amy Young</p>
<p>__________________</p>
<p>PA’s:</p>
<p>Caleb McLaughlin</p>
<p>Sam Pierce</p>
<p>Katie DeCillo</p>
<p>Ben Sherrill</p>
<p>Aaron Williams</p>
<p>Grayson Propst</p>
<p>Jayme Powell</p>
<p>Nayt Cochran</p>
<p>__________________</p>
<p>Extras:</p>
<p>Amy Young</p>
<p>Andrew Hudson</p>
<p>Justin Wylie</p>
<p>Katie Decillo</p>
<p>Lorelei Hoppe</p>
<p>Christine Gibson</p>
<p>Aaron Williams</p>
<p>Leah Conder</p>
<p>J.R. Knowles</p>
<p>Hadley Sintic</p>
<p>Charles Myers</p>
<p>Grayson Propst</p>
<p>Becca Castle</p>
<p>Jayme Powell</p>
<p>__________________</p>
<p>Special Thanks:</p>
<p><a href="http://ReVisionFX.com">Re:Vision FX</a></p>
<p><a href="http://VideoCopilot.net">VideoCopilot</a></p>
<p><a href="http://Maxon.net">Maxon</a></p>
<p><a href="http://ImagineerSystems.com">Imagineer Systems</a></p>
<p><a href="http://Vid-Atlantic.com">Vid-Atlantic</a></p>
<p><a href="http://RampantDesignTools.com">Rampant Design Tools</a></p>
<p>__________________</p>
<p>Special Thanks:</p>
<p>Gisela Moore &amp; The TN Film Commision</p>
<p>Chuck Sherrill &amp; the TN State Library &amp; Archive</p>
<p>Colleen Tickle</p>
<p>Marilyn Edwards</p>
<p>Rory Rowan</p>
<p>David Tinsley &amp; Ragtop Picture Cars</p>
<p>Leonard Keeler &amp; Special Security Inc.</p>
<p>Ron Shuff</p>
<p>Jimmy Campbell</p>
<p>Chris McCollum</p>
<p>Chad Andrews</p>
<p>Scott Hamilton</p>
<p>Matt Worley</p>
<p>Stu Maschwitz</p>
<p>___________________</p>
<p>Made with</p>
<p>Red Giant BulletProof</p>
<p>_________________</p>
<p>Made with:</p>
<p>Magic Bullet Suite</p>
<p>Trapcode Suite</p>
<p>Keying Suite</p>
<p>Effects Suite</p>
<p>PluralEyes 3</p>
<p>_________________</p>
<p>Learn more about Filmmaking and Visual Effects at:</p>
<p><a href="http://RedGiant.com/films">RedGiant.com/films</a></p>
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		<title>Creative Cloud</title>
		<link>http://allbetsareoff.com/2013/05/creative-cloud/</link>
		<comments>http://allbetsareoff.com/2013/05/creative-cloud/#comments</comments>
		<pubDate>Mon, 13 May 2013 14:36:56 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Creative Cloud]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4392</guid>
		<description><![CDATA[Let me start off this post by saying that I do not work for Adobe. I have never been an Adobe Employee, and probably never will be one after this article goes out. I don&#8217;t owe Adobe anything… other than my career, as their software has allowed me to support myself and ultimately start a [...]]]></description>
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<p>Let me start off this post by saying that I do not work for Adobe. I have never been an Adobe Employee, and probably never will be one after this article goes out. I don&#8217;t owe Adobe anything… other than my career, as their software has allowed me to support myself and ultimately start a family. For me, that buys Adobe is a certain benefit of the doubt, until proven that they don&#8217;t deserve it.</p>
<p>Adobe is a company that makes tools we all love and rely on for our work in video post production. But with their latest announcement &#8211; that from here on in, all software will only be available through subscription &#8211; a lot of people are upset and feeling betrayed. I want to try to address it all in a balanced way. I&#8217;ll ask that you read all the way through because I am going to start with why, about certain things, you&#8217;re totally wrong. Then, I&#8217;ll move into why you&#8217;re also totally right &#8211; and have the right to feel angry and demand more.</p>
<h3><strong>I want to own my software!</strong></h3>
<p>Before we start &#8211; lets get something out of the way. YOU DO NOT, NOR EVER HAVE, OWNED YOUR ADOBE SOFTWARE. You have licensed it. You must follow certain guidelines in using it (such as not copying your software and giving it to a friend) or you invalidate that license. That doesn&#8217;t mean it&#8217;s even close to the same thing as the kind of licensing model Creative Cloud uses, but it please stop talking about ownership. It&#8217;s an illusion.</p>
<p>I recognize there is a difference between Creative Suite and Creative Cloud, in terms of how you pay and use it, but lets just stop calling it &#8220;ownership&#8221; and address the real issue:</p>
<p>The non-cloud versions of the Creative Suites allow you to continue to create an access your work in perpetuity without ever having to pay again. But If you have no choice but to use the creative cloud, should you stop paying, you lose both the ability to create and to open previously created work.</p>
<p>As I understand it, this is true and it totally sucks. Just so you know &#8211; I&#8217;m on your side. I am not happy about this. But as you&#8217;ll see, there&#8217;s more to it than that.</p>
<h3><strong>Why you are totally wrong about Creative Cloud being about Corporate Greed. And why you are totally wrong about it being a bad idea with little or no merit.</strong></h3>
<p>Let&#8217;s look at the result of that older Creative Suite (non-subscription) kind of system and how it&#8217;s effected things.</p>
<p>Many people have stated that one of the reasons they hate the Cloud business model is that they are being forced to upgrade &#8211; when they usually only upgrade every 2-3 versions of the Creative Suite. And it&#8217;s understandable that people would do this to save money. Some can&#8217;t afford it and some just don&#8217;t want to pay for what they feel has little added value. But of course, if you are saving money, that means Adobe is not making money.</p>
<p>So basically, a very large portion of the customer base does not adopt new versions.</p>
<p>This concept of non-frequent adoption rates works in a large consumer space where there are tons of customers and you don&#8217;t need most of them to upgrade to make the product viable. Apple doesn&#8217;t need everyone to upgrade to the latest iPhone. There are enough people out there buying them that they are still making tons of money.</p>
<p>But this doesn&#8217;t work in a smaller professional space where there are a very limited number of customers. Non-adoption kill products &#8211; or it kills any real development on that product. There are not that many video professionals in the grand scheme of things.</p>
<p>So if the development of Adobe video software is going to stay viable, it becomes one of two options:</p>
<p style="padding-left: 30px;">1. Get the professional space to pay more and/or become more vested in that product &#8211; like using a subscription model that may or may not cost a little more.</p>
<p style="padding-left: 30px;">2. Make the software more appealing and usable to more people to broaden the amount of users &#8211; in other words, make it usable by non-professionals so that the product can sell to a wider audience.</p>
<h3><strong>Apple&#8217;s Approach:  FCPX</strong></h3>
<p>For years, everyone complained that they wanted to just buy FinalCut Pro &#8211; not the whole FinalCut Studio. It was bloated with software they did not need, and that they did not wish to pay for.</p>
<p>But the problem was that if  Apple was going to make FCP stand-alone, then they were going to make a third  or less of the amount of money with every unit sold. In the end, Apple did just that, making the product stand-alone, thus making it cheaper to acquire FinalCut Pro. But the cost of making it cheaper was that they also had to make it more consumer friendly so that it could widen the amount of people using it (i.e., So that they could sell more units to cover the cost of lowering the price.)</p>
<p>For a lot of people, that didn&#8217;t work out too well.  I happen to like Final Cut Pro X, but many professionals don&#8217;t feel it&#8217;s a professional editing tool anymore. Many of you jumped over to Adobe, who continued to address your professional needs.</p>
<h3><strong>Adobe&#8217;s Approach: Creative Cloud<br />
</strong></h3>
<p>In this situation, Adobe is taking a different approach. Yes &#8211; they are forcing professional users like yourself to adopt new versions, thereby forcing you to invest, whole hog,  in the development of the software you need.</p>
<p>You see, Adobe is a publicly traded company, and because of this, they can&#8217;t admit weakness. When publicly traded companies admit weakness, their stock values go down. And if you&#8217;ve ever worked with a  big corporation, you know it&#8217;s all about spin. You must talk about the positives, unless you absolutely must address the negatives. It&#8217;s corporate culture.</p>
<p>This requirement to talk about only the positives means Adobe can only sell you on all of the great benefits of the Creative Cloud on how awesome will be for you. (And it really does offer a lot &#8211; and when I was running my own shop this would have been my preferred way to license software.)</p>
<p>But because it would be a sign of weakness &#8211; Adobe cannot sell Creative Cloud on what happens if you, the customers, don&#8217;t buy in &#8211; which is that the software you love and rely on to make a living could stop being developed  &#8211; or worse End of Life&#8217;d. Saying this kind of thing would make them look weak.</p>
<p>Think about how that Flash on Mobile situation played itself out. Despite what we all knew, Adobe could not admit Flash Mobile was going to die &#8211; until it finally, suddenly did.</p>
<p>So &#8211; keeping that in mind… One of the things Adobe can&#8217;t say (because its so negative, and points out disappearing customers) is that they are very willing to let enthusiasts, and the low end slow to buy user of their products die off, to ensure the future viability of their product.</p>
<p>And frankly, if it means that the video line of tools &#8211; a product that comparatively produces virtually no money for Adobe  &#8211; continues to be developed &#8211; it&#8217;s may be a fair price to pay. I would hope for a better solution, but at the end of the day, you have to recognize that this is professional software that people use to make a living &#8211; not toys. It sucks because I started out as an enthusiast and I want there to be more enthusiasts. Adobe should want this too &#8211; as enthusiasts often turn into customers. But, that said,  if you want to stay in the game, you have to accept that the playing field has to change &#8211; at least slightly.</p>
<p>But that doesn&#8217;t mean that that Adobe doesn&#8217;t have a lot of crap to work out.</p>
<h3><strong>Why you are right to be angry and why Adobe needs to fix this:</strong></h3>
<p>Adobe totally sucks at communication  &#8211; there, I said it -  and that means that we have no idea what to expect. There&#8217;s often conflicting info as one group says one thing and another says something entirely different. And when they do talk, as a company, I often don&#8217;t understand most of what they have to say. They use big, corporate words that I am pretty sure are meaningless.</p>
<p>That video with the Stylus and the Napoleon Ruler was awesome &#8211; right up until the presenter said he likes to use it when he &#8220;ideates.&#8221;</p>
<p>Ideate?!</p>
<p>Jeez! What does that even mean?! I have always felt that Adobe suffers from some form of corporate Tourette&#8217;s syndrome. They literally cannot talk to their customers without vomiting up confusing language. &#8220;Ideate&#8221; is not a word artists would ever use to describe the creative process (even my spell checker is dubious on the word). That&#8217;s a word corporate entities use &#8211; and it has nothing to do with what I do or who I am.</p>
<p>Individually, the people that I know at Adobe are truly wonderful. They care about an open dialogue with us. I&#8217;ve known many of them for years &#8211; Even from before they worked at Adobe.</p>
<p>However, those individuals are not in control of the overall message &#8211; they work for a big corporation that doesn&#8217;t think too carefully about backing up their business plans (even ones that are truly awesome for us) with communication to make their customers feel safe &#8211; and that is critical to our relationship with them.</p>
<p>Almost everything we&#8217;re seeing about pricing of Creative Cloud and how it lays out over several years is conflicting &#8211; and is coming from external sources &#8211; not adobe. And that&#8217;s inexcusable. FIX THIS ADOBE! TALK TO US! WE WANT TO TRUST YOU, BUT YOU ARE MAKING IT REALLY HARD.</p>
<h3><strong>Subscription is good for business</strong></h3>
<p>One very important reason Adobe needs to move to subscription &#8211; and you will never hear this from them: They area a publicly traded company, and software companies that run on a subscription model are usually valued at 9-10x their revenue, where as regular software companies with traditional models (Like Microsoft and Adobe) are only valued at 4-6X. Adobe&#8217;s stock has been stagnant. By adding more value to the company&#8217;s stock, it ensures longevity for the company &#8211; meaning they will be here a long time producing tools we need.</p>
<p>You know what? I am all for this. Shocker!!! I want Adobe to have a great future (and you should too). I depend on them. But&#8230;</p>
<p>Adobe, I support your growth and long-term health so long as you don&#8217;t ignore the needs of the users in the process. Recognize that from the reaction you&#8217;re getting, you&#8217;re just not there yet. There are the usual complainers out there, but legitimate, long-time customers are also unhappy. You need to address at least some of what I am about to tell you before the masses will be able to step into the future with you.</p>
<h3><strong>Adobe, We Need to Talk</strong></h3>
<p>Since Adobe hasn&#8217;t started a dialogue that gives us much to work with,  maybe we have to start it ourselves -  with well laid out rational thought. In the hopes that Adobe will read this, I&#8217;ve started asking users why they fear CreativeCloud. And here are the answers I got back (with my own thoughts added in):</p>
<blockquote><p><em><strong>What if there is an issue with getting your license to work/connect and it won&#8217;t start up?</strong></em><br />
I&#8217;ve had issues like this with software that was not cloud connected at all. This is just something software companies have to support better. Adobe &#8211; you need something 24/7 for issues like this. But just FYI &#8211; normally, as I understand it, you must connect once in 30 days &#8211; not with every use of the software.</p>
<p><em><strong>I won&#8217;t be able to open my work if I quit the cloud.</strong></em><br />
Serious problem. I got nothing. Adobe, talk me through this. It&#8217;s terrifying. (Important to note  &#8211; you can rejoin Creative Cloud at any time, so as long as you can pay, you will be able to access your work. Still this is not great.)</p>
<p><em><strong>Will the price go up once we&#8217;re all in?</strong></em></p>
<p>&amp;</p>
<p><em><strong>With no pressure, will adobe get lazy and let the software languish?</strong></em><br />
It may take time, but hopefully there are some competitors out there that will see an opportunity to create some decent competition. Also, since Adobe has always put money back into the development of their software, I have no reason YET to believe that they won&#8217;t continue to do this.  I have faith. There it is. It may be misplaced, but I don&#8217;t think so.</p>
<p><em><strong>I won&#8217;t own it. I want to own my software!</strong></em><br />
We discussed this. You already don&#8217;t own it. You want to own the creative experience, and to have the freedom to open your projects forever. Yup. It&#8217;s an issue. Adobe has to prove that either the value of Creative Cloud is worth this trouble, or provide a better solution.</p>
<p><em><strong>I&#8217;ll have to pay for software I don&#8217;t need.</strong></em><br />
For many of us &#8211; this is true. It sucks. It&#8217;s my personal feeling that if Adobe is locking us into paying for our software perpetually, and they are guaranteed money to support those products that we use, they should not need us to buy everything. There should be a video bundle…etc. We should only be required to perpetually support the products we will perpetually use.</p>
<p><em><strong>It costs too much.</strong></em><br />
If you&#8217;re a hobbyist and you just don&#8217;t want to pay a lot, I&#8217;ve got nothing. You&#8217;re wrong. The software has real value. I pay my bills using this software. But, if you fit into the category of a person only requiring certain kinds of software to do their job (example video production), as above, I&#8217;ve given my 2 cents. It&#8217;s a fair complaint &#8211; and probably the biggest one Adobe needs to address.</p>
<p><em><strong>Are there local installers? It could take a long time to download the same installer for several machines.</strong></em><br />
Adobe? What have you got? Not everyone has FIOS 150/50. Give us local installers.</p>
<p><em><strong>I hate monthly fees.</strong> </em><br />
Me too, and yet, so much of my life works that way. Cable, internet, phone. Get over it. If you&#8217;re a responsible business person, you can budget and put money away, instead of spending the same money all at once.</p>
<p><em><strong>Support is based on when you installed. Since Creative Cloud is perpetual, what is the support plan?</strong></em><br />
This is my own concern. Under the current licensing setup, you get 90 days of installation support. So what counts as installation? Adobe is selling the idea of frequent updates. Updates can cause problems. Shouldn&#8217;t that restart the cycle in case there is something wrong? My costs are perpetual. Shouldn&#8217;t support just be perpetual?</p>
<p><em><strong>Why is there a price difference outside US?</strong></em><br />
I haven&#8217;t seen this, but seriously? Didn&#8217;t we learn anything from that whole Australia thing? No good reason for this, that I can think of. Get it together Adobe. If this is not true, get the info out there. And if it is, please explain it.</p>
<p><em><strong>Creative Cloud is not available in all countries.</strong></em><br />
This makes no sense to me &#8211; but I don&#8217;t understand what a big company has to deal with then selling to multiple countries. Apple can&#8217;t sell things in certain countries either. Not my area of expertise.</p></blockquote>
<p>Sorry if I have missed some other concerns.  It&#8217;s all a lot to take in.</p>
<p>Anyway, lets stop complaining about &#8220;Ownership,&#8221; and focus on the issues that will actually make the creative cloud experience better and worthwhile for all of us. It&#8217;s here, and, in my opinion, absolutely necessary to guarantee the future of the tools we need every day.  I don&#8217;t have answers, but until now, I&#8217;ve felt that many of us are asking the wrong questions and making assumptions without understanding the bigger picture.</p>
<p>Now let&#8217;s bring these thoughts to Adobe, a company I truly believe in, but which sometimes needs a good swift kick in the ass to help them figure out what we ACTUALLY need.</p>
<p>Thanks for reading through this. Hopefully it&#8217;s helped you think about this a little more -  or, more likely, helped you decide I am a ginormous jackass. Either way, thanks.</p>
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		<title>Stepping out of After Effects New York</title>
		<link>http://allbetsareoff.com/2013/02/stepping-out-of-after-effects-new-york/</link>
		<comments>http://allbetsareoff.com/2013/02/stepping-out-of-after-effects-new-york/#comments</comments>
		<pubDate>Wed, 13 Feb 2013 22:07:04 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[AENY]]></category>
		<category><![CDATA[After Effects New York]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4370</guid>
		<description><![CDATA[Hey folks &#8211; just a heads up that after our February meeting of After Effects New York with guest speaker Andrew Kramer, I am stepping out of a leadership role there. Over six years ago, I was approached by Dennis Radeke at Adobe about starting a New York After Effects user group. I sorta said [...]]]></description>
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<p>Hey folks &#8211; just a heads up that after our <a href="http://aeny.org/2013/02/february-2013-meeting/">February meeting of After Effects New York</a> with guest speaker Andrew Kramer, I am stepping out of a leadership role there.</p>
<p>Over six years ago, I was approached by <a href="http://blogs.adobe.com/genesisproject/" target="_blank">Dennis Radeke</a> at Adobe about starting a New York After Effects user group. I sorta said &#8220;No,&#8221; but then fell into making it happen anyway. He was very persistent, and we had a free location, so it was hard to keep to that &#8220;no.&#8221; Soon after, <a href="https://twitter.com/Filmbot" target="_blank">Jim Geduldick</a> and then <a href="https://twitter.com/davegittleman" target="_blank">Dave Gittleman</a> took on co-leadership with me and together we&#8217;ve had over 50 amazing meetings.</p>
<p>February marks AENY&#8217;s 6-year anniversary. For me it&#8217;s a big milestone. I never thought AENY would be as popular as it was. We started with 110 people at <a href="http://aeny.org/meetings_archive/meeting_02_22_07/recap_02_22_07.html" target="_blank">our first meeting</a> and have had as many as 350 people at meetings. We&#8217;ve had great sponsors so far &#8211; Maxon, Adobe, and GridIron Software helped us to make this group financially viable, and they and many other companies have given us some fantastic prizes as giveaways for each meeting. It gives me a huge amount of pleasure each month to see everyone enjoying the awesome mograph, 3D, VFX, hardware and filmmaking presentations we&#8217;re able to book.</p>
<p>I started AENY before I had kids and a full time gig, and while I love to be a part of the team running the group, it takes a lot of work to make a user group successful. I don&#8217;t think most people realize how much hustling goes into it. Given how much my life has changed since we started, I haven&#8217;t been able to give the group as much love as I&#8217;ve wanted to &#8211; just enough to keep it alive (thanks to Jim and Dave&#8217;s direction and support), but not enough to really help it grow.</p>
<p>It&#8217;s my hope that by letting my colleagues and some new folks take it from here, they can build it into something even better than it is. Not that it isn&#8217;t already awesome, and if you&#8217;re a NY-based AE user and not going &#8211; what&#8217;s wrong with you?! I certainly see a ton of potential, and knowing how devoted Dave and Jim and some the rest of the AENY regulars are, I know AENY will do some amazing things.</p>
<p>Happy 6th Anniversary AENY &#8211; it&#8217;s been awesome. I look forward to sitting in the crowd to enjoy some cool AE presentations in the future.</p>
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		<title>Red Giant TV Episode 89 &#8211; Tempo: Up in Flames &#8211; Realistic and Slow Motion Fire Effects</title>
		<link>http://allbetsareoff.com/tutorials/red-giant-tv-episode-89-tempo-up-in-flames-realistic-and-slow-motion-fire-effects</link>
		<comments>http://allbetsareoff.com/tutorials/red-giant-tv-episode-89-tempo-up-in-flames-realistic-and-slow-motion-fire-effects#comments</comments>
		<pubDate>Wed, 19 Dec 2012 03:11:41 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Red Giant TV]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4360</guid>
		<description><![CDATA[In this episode of Red Giant TV, Aharon Rabinowitz walks you through the workflow used to create realistic fire for our film Tempo. He&#8217;ll be using a combination of real fire footage, Trapcode Particular, and some 3rd Party plug-ins. Note from Aharon: One thing I did not mention &#8211; the particles&#8217; life is set to [...]]]></description>
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<div data-expand-tooltip="Click to expand description">
<p>In this episode of Red Giant TV, Aharon Rabinowitz walks you through the workflow used to create realistic fire for our film Tempo. He&#8217;ll be using a combination of real fire footage, Trapcode Particular, and some 3rd Party plug-ins.</p>
<p><strong>Note from Aharon:</strong> One thing I did not mention &#8211; the particles&#8217; life is set to 3 seconds, by default. This worked perfectly for my footage. However, if your footage lasts longer than that, you will need to increase the lifespan of your particles &#8211; or they might pop out of existence before they die. Alternately, you may want to lower the life value of your particles if the particle sprites&#8217; footage is a lot less than 3 seconds.</p>
<p>Get Trapcode Particular here: <a href="http://www.redgiantsoftware.com/products/all/trapcode-particular/" rel="nofollow" target="_blank">redgiantsoftware.com/products/all/trapcode-particular/</a><br />
Get Re:VisionFX Reel Smart Motion Blur here: <a href="http://revisionfx.com/products/rsmb/" rel="nofollow" target="_blank">revisionfx.com/products/rsmb/</a><br />
Get Re:VisionFX Twixtor here: <a href="http://revisionfx.com/products/twixtor/" rel="nofollow" target="_blank">revisionfx.com/products/twixtor/</a><br />
Get Digital Juice Compositor&#8217;s Toolkit here: <a href="http://www.digitaljuice.com/products/products.asp?pid=1122" rel="nofollow" target="_blank">digitaljuice.com/products/products.asp?pid=1122</a></p>
</div>
</div>
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		<title>New Film &#8211; Tempo</title>
		<link>http://allbetsareoff.com/2012/12/tempo/</link>
		<comments>http://allbetsareoff.com/2012/12/tempo/#comments</comments>
		<pubDate>Mon, 10 Dec 2012 20:59:37 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4340</guid>
		<description><![CDATA[Red Giant presents Tempo, a new short film from the creators of Plot Device. (I&#8217;m one of those guys) Description: In this sci-fi action thriller, a scientist must prevent a new, powerful technology from falling into the wrong hands. Learn more about filmmaking and visual effects at http://redgiant.com/films. Credits: Director: Seth Worley Executive Producer: Aharon [...]]]></description>
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<p><iframe width="610" height="343" frameborder="0" allowfullscreen="" mozallowfullscreen="" webkitallowfullscreen="" src="http://player.vimeo.com/video/55240799"></iframe></p>
<p>Red Giant presents <i>Tempo</i>, a new short film from the creators of <a href="http://redgiant.com/plotdevice"><i>Plot Device</i></a>.</p>
<p> (I&#8217;m one of those guys)</p>
<p><b>Description: </b>In this sci-fi action thriller, a scientist must prevent a new, powerful technology from falling into the wrong hands.</p>
<p>Learn more about filmmaking and visual effects at <a href="http://redgiant.com/films">http://redgiant.com/films</a>.</p>
<p><b>Credits:</b></p>
<p>Director: Seth Worley<br />
Executive Producer: Aharon Rabinowitz<br />
Producers: Neil Hoppe, Shannon Hoppe<br />
Writers: Seth Worley, Neil Hoppe, Aharon Rabinowitz<br />
Associate Producers: Mark Cowart, Josh Auman<br />
Director Of Photography: Mark Cowart<br />
Art Designer: Paul Conrad<br />
Music: Ben Worley<br />
Visual Effects: Seth Worley, Harry Frank, Aharon Rabinowitz, Matt Hail, Cameron Childs<br />
Gaffer/B Camera Operator: Chris Adams<br />
Assistant Camera: Justin Wylie<br />
Sound: Matt Hail<br />
Grips: Cameron Childs, Nick Serban IV<br />
Script Supervisor: Jeremy Flick<br />
Production Assistants: Tabby Reed, Joshua Briggs, Caleb Watson, Alex Keller</p>
<p>Filmed at BE Music &amp; Entertainment, The Terrazzo in Nashville TN</p>
<p>Created with Trapcode Suite 12<br />
Also Created with Magic Bullet Suite, Effects Suite, Keying Suite, PluralEyes, Retrograde</p>
<p>Special Thanks: Crumplepop, Re:Vision FX, Video CoPilot, Rampant Design, Smartsound, Michael Blanton, Kevin Jarrell, Brent Hoppe, Dennis Worley, Doug Paisley, Eddie Lunn III, Mike Fernandez, Ray Mullican, Jake Stansell, David Coalter, Juan Salvo, Max Taylor<br />
Special Thanks: Peder Norrby</p>
<p><b>Cast:</b></p>
<p>Harp: Darren Vandergriff<br />
Burke: Emily Landham<br />
Melnik: Chip Arnold<br />
Grenade Thug: Neil Hoppe<br />
Paint Can Thug: Micah Lanier<br />
Bees Thug: Ben Worley<br />
Scientists: Matt Hail, Cameron Childs, Nick Serban IV, Paul Conrad<br />
Harp Stand-Ins: Micah Lanier, Ben Worley</p>
<p>Learn more about filmmaking and visual effects at <a href="http://redgiant.com/films">http://redgiant.com/films</a>.</p>
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		<title>Red Giant QuickTip #77: Handheld Camera Look</title>
		<link>http://allbetsareoff.com/tutorials/red-giant-quicktip-77-handheld-camera-look</link>
		<comments>http://allbetsareoff.com/tutorials/red-giant-quicktip-77-handheld-camera-look#comments</comments>
		<pubDate>Fri, 30 Nov 2012 03:03:40 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Expressions]]></category>
		<category><![CDATA[Red Giant TV]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4355</guid>
		<description><![CDATA[In this tutorial, Aharon Rabinowitz shares a few tips for giving a handheld camera look to video that was shot locked down on a tripod. This is useful for situations where you need to shoot locked down for an FX shot, and want to add in shake later.]]></description>
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<div data-expand-tooltip="Click to expand description">
<p>In this tutorial, Aharon Rabinowitz shares a few tips for giving a handheld camera look to video that was shot locked down on a tripod. This is useful for situations where you need to shoot locked down for an FX shot, and want to add in shake later.</p>
</div>
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		<title>Some Fire Tests With Trapcode Particular</title>
		<link>http://allbetsareoff.com/2012/11/some-fire-tests-with-trapcode-particular/</link>
		<comments>http://allbetsareoff.com/2012/11/some-fire-tests-with-trapcode-particular/#comments</comments>
		<pubDate>Thu, 22 Nov 2012 19:16:48 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4337</guid>
		<description><![CDATA[Using a single fire movie (one for each test) as the sprite for the particles, in conjunction with the time sampling method called Random Play Once, this effect can be achieved. This is a fairly simple particle system with no Aux particles. Just a good source video. ReelSmart Motion Blur, from RevisionFX, was used to [...]]]></description>
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<p><iframe src="http://player.vimeo.com/video/54041539?badge=0" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p>Using a single fire movie (one for each test) as the sprite for the particles, in conjunction with the time sampling method called Random Play Once, this effect can be achieved. </p>
<p> This is a fairly simple particle system with no Aux particles. Just a good source video. </p>
<p> ReelSmart Motion Blur, from RevisionFX, was used to give some added motion blur &#8211; which really helps sell the effect.</p>
<p> JUST ADDED &#8211; 2 tests where a combo of Particular&#039;s Physics time factor and Twixtor are used together to slow some effects down. </p>
<p> Test created by Aharon Rabinowitz.</p>
<p> Learn more about Red Giant Trapcode Particular at: http://www.redgiantsoftware.com/products/all/trapcode-particular/<br /> Learn More about Re:VisionFX ReelSmart Motion Blur at: http://www.revisionfx.com/products/rsmb/<br /> Learn More about Re:VisionFX Twixtor at:http://www.revisionfx.com/products/twixtor/</p>
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		<title>New Film: Form 17</title>
		<link>http://allbetsareoff.com/2012/11/new-film-form-17/</link>
		<comments>http://allbetsareoff.com/2012/11/new-film-form-17/#comments</comments>
		<pubDate>Sat, 17 Nov 2012 23:50:51 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4296</guid>
		<description><![CDATA[This has been a long time coming. Never got around to posting. Below you can find our latest film, Form 17, which I executive produced and co-wrote with Seth Worley (Director) and Neil Hoppe (Producer). This is our 3rd film working together, and in my opinion, the best, in terms of story and flow. Don&#8217;t [...]]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fallbetsareoff.com%2F2012%2F11%2Fnew-film-form-17%2F"><br />
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<p>This has been a long time coming. Never got around to posting. Below you can find our latest film, Form 17, which I executive produced and co-wrote with Seth Worley (Director) and Neil Hoppe (Producer). This is our 3rd film working together, and in my opinion, the best, in terms of story and flow. Don&#8217;t forget to watch the Making of video below!<br />
<br class="blank" /><br />
<iframe src="http://player.vimeo.com/video/48853502" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/48853502">Form 17</a> from <a href="http://vimeo.com/redgiant">Red Giant</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><br class="blank" /><br />
<iframe src="http://player.vimeo.com/video/49272003?badge=0" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/49272003">Episode 88: The Making of Form 17</a> from <a href="http://vimeo.com/redgiant">Red Giant</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Red Giant QuickTip #75: Creating Compound Clips for Combined Effects in FCPX</title>
		<link>http://allbetsareoff.com/tutorials/red-giant-quicktip-75-creating-compound-clips-for-combined-effects-in-fcpx</link>
		<comments>http://allbetsareoff.com/tutorials/red-giant-quicktip-75-creating-compound-clips-for-combined-effects-in-fcpx#comments</comments>
		<pubDate>Wed, 14 Nov 2012 01:38:37 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4332</guid>
		<description><![CDATA[In this tutorial, Aharon Rabinowitz shows you how to combine clips on your timeline in FCPX. You might use this to add an effect to all clips at once (ex.: an 8MM film look) or to effect clips that are being composited (ex:. light leaks over video). LINKS:  Red Giant Retrograde: 8MM &#38; 16MM film [...]]]></description>
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<p>In this tutorial, Aharon Rabinowitz shows you how to combine clips on your timeline in FCPX. You might use this to add an effect to all clips at once (ex.: an 8MM film look) or to effect clips that are being composited (ex:. light leaks over video).</p>
<p><strong>LINKS:</strong></p>
<ul>
<li><a href="http://crumplepop.com/retrograde" target="_blank"> Red Giant Retrograde: 8MM &amp; 16MM film Effects (CrumplePop Website)</a></li>
<li><a href="http://crumplepop.com/carousel" target="_blank">Red Giant Carousel: Retro/Plastic Camera Film Effects (CrumplePop Website)</a></li>
<li><a href="http://www.crumplepop.com/lumineux-effects/" target="_blank">CrumplePop Luminuex</a></li>
</ul>
<p>&nbsp;</p>
<p><strong>Other Red Giant products for FCPX:</strong></p>
<ul>
<li><a href="http://www.redgiantsoftware.com/products/all/magic-bullet-looks/" target="_blank">Magic Bullet Looks</a></li>
<li><a href="http://www.redgiantsoftware.com/products/all/mojo/" target="_blank">Magic Bullet Mojo,</a></li>
<li><a href="http://www.redgiantsoftware.com/products/all/pluraleyes/" target="_blank">PluralEyes 3</a> (Our brand new Audio/Video syncing tool!)</li>
</ul>
<p>In addition, Red Giant has 6 Guru Presets that work in Looks (which means they work in FCPX, if you have Looks). Learn more about Guru Presets <a href="http://www.redgiantsoftware.com/products/all/guru-suite/" target="_blank">HERE</a>.</p>
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		<title>Red Giant QuickTip #73: Old Film &#8211; Working with Retrograde and Looks (FCPX)</title>
		<link>http://allbetsareoff.com/tutorials/red-giant-quicktip-73-old-film-working-with-retrograde-and-looks-fcpx</link>
		<comments>http://allbetsareoff.com/tutorials/red-giant-quicktip-73-old-film-working-with-retrograde-and-looks-fcpx#comments</comments>
		<pubDate>Wed, 31 Oct 2012 01:33:20 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Red Giant TV]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4327</guid>
		<description><![CDATA[In this QuickTip, Aharon Rabinowitz gives you some ideas for adding mood and additional effects to Retrograde&#8217;s old film look, without ruining the authenticity of the effect. Get Red Giant Retrograde from our friends at CrumplePop HERE. Watch this video to learn more about why Retrograde looks so convincing in creating 16MM and 8MM film [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px; position:absolute; top:0px; right:0px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fallbetsareoff.com%2Ftutorials%2Fred-giant-quicktip-73-old-film-working-with-retrograde-and-looks-fcpx"><br />
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<p>In this QuickTip, Aharon Rabinowitz gives you some ideas for adding mood and additional effects to Retrograde&#8217;s old film look, without ruining the authenticity of the effect.</p>
<p>Get Red Giant Retrograde from our friends at CrumplePop <a href="http://crumplepop.com/retrograde" target="_blank">HERE</a>.</p>
<p>Watch this video to learn more about why Retrograde looks so convincing in creating 16MM and 8MM film effects:</p>
<p><iframe src="http://player.vimeo.com/video/51918488?badge=0" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/51918488">The Making of Red Giant Retrograde</a> from <a href="http://vimeo.com/redgiant">Red Giant</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Free Shatter Object Presets for Element 3D</title>
		<link>http://allbetsareoff.com/2012/08/free-shatter-object-presets-for-element-3d/</link>
		<comments>http://allbetsareoff.com/2012/08/free-shatter-object-presets-for-element-3d/#comments</comments>
		<pubDate>Fri, 17 Aug 2012 02:02:48 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Presets]]></category>
		<category><![CDATA[Element 3D]]></category>
		<category><![CDATA[Shatter Objects]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4266</guid>
		<description><![CDATA[Hey folks &#8211; so I&#8217;ve been Playing around with Videocopilot&#8217;s Element 3D, and really enjoying breaking objects apart. Since I realize that so many of the people getting started with Element are new to 3D, I wanted to give you all some fun stuff to shatter. These are just some basic primitives that I have [...]]]></description>
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<p><a href="http://allbetsareoff.com/wp/wp-content/uploads/2012/08/Shatter_Image.jpg"><img class="size-full wp-image-4265 alignnone" title="Shatter_Image" src="http://allbetsareoff.com/wp/wp-content/uploads/2012/08/Shatter_Image.jpg" alt="" width="610" height="265" /></a></p>
<p>Hey folks &#8211; so I&#8217;ve been Playing around with Videocopilot&#8217;s Element 3D, and really enjoying breaking objects apart. Since I realize that so many of the people getting started with Element are new to 3D, I wanted to give you all some fun stuff to shatter. These are just some basic primitives that I have shattered up into iterations of 200, 500 and 1000 pieces. And to make it even better, there are 2 materials &#8211; an inside and an outside. That way when it shatters, you can do some cool stuff like the image above.</p>
<h2>You can download the shatter object presets  <a href="http://files.digitalserials.com/abao/ABAO_Shatter_Objects.zip">HERE</a>.</h2>
<p>Watch this tutorial to learn how to use the Element Model presets:</p>
<p><iframe src="http://player.vimeo.com/video/47618955" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe> </p>
<p>Though I may not be doing this is the best way possible, watch this tutorial to learn how I shattered these objects and how you can too:</p>
<p><iframe src="http://player.vimeo.com/video/47618953" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe> </p>
<p>Get the Xplode plugin <a href="http://xplode.valkaari.com/en/xplode.php">HERE</a>.</p>
<p>If you know texture mapping in C4D, and you open the C4D files, you&#8217;ll notice that there&#8217;s some oddness with the materials in each shattered object where some of the MAT&#8217;s are reversed, and they have bad UVW mapping. That&#8217;s what causes the issues I tried to work around in the video. Ron Trevino showed me how to fix this, but it has to happen one material at a time. With objects that have a 1000 pieces, it&#8217;s a lot of work. I reached out to Xplodes creator, and he&#8217;s working on a fix. Still, even as is, I think these will help get you started.</p>
<p>If people are really into these, I&#8217;ll add more primitives. </p>
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		<slash:comments>16</slash:comments>
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		<title>Episode 84: Trapcode Mir &#8211; Amplitude Mapping</title>
		<link>http://allbetsareoff.com/tutorials/episode-84-trapcode-mir-amplitude-mapping</link>
		<comments>http://allbetsareoff.com/tutorials/episode-84-trapcode-mir-amplitude-mapping#comments</comments>
		<pubDate>Wed, 15 Aug 2012 01:30:22 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Red Giant TV]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4323</guid>
		<description><![CDATA[In this episode of Red Giant TV, Aharon Rabinowitz shows you how to take Trapcode Mir in a whole new direction using Amplitude Layers. You&#8217;ll learn to create looping animation, cityscapes, audio-triggered displacement and more.]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px; position:absolute; top:0px; right:0px;">
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			</a>
		</div>
<p>In this episode of Red Giant TV, Aharon Rabinowitz shows you how to take Trapcode Mir in a whole new direction using Amplitude Layers. You&#8217;ll learn to create looping animation, cityscapes, audio-triggered displacement and more.</p>
]]></content:encoded>
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		<title>Need for Speed</title>
		<link>http://allbetsareoff.com/2012/08/need-for-speed/</link>
		<comments>http://allbetsareoff.com/2012/08/need-for-speed/#comments</comments>
		<pubDate>Thu, 09 Aug 2012 21:27:57 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Element 3D]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Trapcode Mir]]></category>
		<category><![CDATA[videocopilot.net]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4227</guid>
		<description><![CDATA[There&#8217;s a revolution in the After Effects world &#8211; a revolution of speed. Unless you&#8217;ve been living in a cave, you caught that VideoCopilot and Red Giant released some ridiculously fast OpenGL powered Plug-ins that promise to change the future for AE users. Moving from the CPU to the GPU is clearly the wave of [...]]]></description>
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<p>There&#8217;s a revolution in the After Effects world &#8211; a revolution of speed. Unless you&#8217;ve been living in a cave, you caught that VideoCopilot and Red Giant released some ridiculously fast OpenGL powered Plug-ins that promise to change the future for AE users. Moving from the CPU to the GPU is clearly the wave of the future, and that future starts now. Just in case you missed it, I&#8217;m talking about VideoCopilot&#8217;s <a href="https://www.videocopilot.net/products/">Element3D</a> and Red Giant&#8217;s <a href="http://www.redgiantsoftware.com/products/all/trapcode-mir/">Trapcode Mir</a>.</p>
<p><iframe src="http://player.vimeo.com/video/47231904" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/46320526" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>I should also point out that Mettle beat most everyone to the punch with <a href="http://www.mettle.com/shapeshifter-ae/">ShapeshifterAE</a>. </p>
<p><iframe src="http://player.vimeo.com/video/27711594" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>I have not heard a lot of chatter about ShapeShifter, but it&#8217;s definitely worth looking at, no question. </p>
<p>So while VideoCopilot and Red Giant aren&#8217;t the first to release OpenGL Plug-ins, these two products are the first to show a promising future for fast rendering of 3D in AE for wide use in motion graphics and visual effects. I say  this because they fulfill the following criteria &#8211; both:</p>
<ul>
<li>Are useful</li>
<li>Are super fast</li>
<li>Have a High adoption rate</li>
<li>Are fairly stable (so far &#8211; time will really tell on this one)</li>
</ul>
<p>Useful and super fast are great, but the one thing I would not trade speed for is for stability. There&#8217;s nothing I hate more then losing my work, or hitting render and going out to lunch, only to find out I crashed. So far, both of these plug-ins have been stable, and I&#8217;ve used them a bunch &#8211; Mir more than Element. </p>
<p>I also consider wide adoption as an important factor because wide adoption means the product has a good chance of standing the test of time &#8211; continuing to get updates and refreshes as needed. Also when you go from shop to shop, the same tools you know and love are always there for you because everyone&#8217;s got it &#8211; which means you have what you need to do your job. It also means it&#8217;s worth your time to learn how to use. Nobody wants to spend time learning tools they know that they won&#8217;t use.</p>
<p>I think both products have their pluses and minuses &#8211; and there&#8217;s always more that you want out of any product once you get started and become filled with ideas.  But that&#8217;s the nature of doing what we do. What&#8217;s in there is never enough.</p>
<p>Regardless, it&#8217;s an exciting time. Here&#8217;s an example of something I did in AE last week, using Element 3D (first ship) and Mir (Terrain and 2nd Ship):</p>
<p><iframe src="http://player.vimeo.com/video/47051056" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h2>I want everything on the menu!</h2>
<p>But now I&#8217;m spoiled. Some of my favorite plugins feel like a u-haul truck, now that I&#8217;ve been given a sports car. I&#8217;m betting you feel the same way too. You might even be asking &#8220;If OpenGL is so awesome, why aren&#8217;t all plug-ins just being ported to OpenGL? Can&#8217;t the engineers just write code to have the mathematics and algorithms passed to the GPU instead of the CPU?&#8221;</p>
<p>Good question. The answer is, unfortunately, no. It&#8217;s not that easy. I know this because I had the same questions, so I sat down to breakfast with a former head of DirectX at Microsoft who knows a lot about GPU.</p>
<p>It was an enlightening discussion, and, frankly, a bit above me &#8211; but I&#8217;m going to do my best to translate all of that into simple English, using an analogy. Any mistakes I make here are mine &#8211; not his:</p>
<h2> The only man for the job. </h2>
<p>Imagine you own a company with exactly one employee who does everything. He&#8217;s a generalist who can do a lot of things well enough. When you have a big complex project to complete, you have to lay out the instructions step-by-step. If the tasks are not done in the right order, it will all fall apart.  And how fast that project gets done depends mostly on how fast your one employee can work. It&#8217;s brute force &#8211; powering through each task and moving on to the next, working towards an end goal. At the same time that he&#8217;s doing all of these tasks, this employee is also driving a car, talking on a phone with his wife, paying bills, and maybe having an argument over email with his son who insists on going to art school, instead of going pre-med. He&#8217;s carrying a lot on his shoulders, and there is only so fast he can work no matter how good an employee he is. This is CPU processing.</p>
<h2> There is no CPU in TEAM (well, maybe). </h2>
<p>Now imagine you have a whole team of employees who are specialized and dedicated to just this kind of project. How would you do things differently? Well, you&#8217;re first thought might be to just dole out equal amounts of work to each of them, and let them go to town. But that won&#8217;t work. The tasks have to be done in sequence, one at a time. It&#8217;s how the project was designed. So even with an army, they&#8217;d still have to march single file. Oh &#8211; did I mention they only speak french? Also, that first generalist dude keeps trying to do everyone else&#8217;s job, because no one has properly explained to him that he has to learn to let go, so that other people more suited for the job can get to work. </p>
<p>Thus the dilemma. Software programmed for a CPU doesn&#8217;t translate to the GPU platform (at least not well). </p>
<h2> Group Therapy </h2>
<p>The solution, then, would be to completely redesign the project in such a way that it is targeted at the team of specialized individuals, instead of the one generalist dude. What must be accounted for is that the tasks can be done by multiple people and even have some that can even be completely dropped if an employee is out for his daughter&#8217;s dance recital (example: losing shadows or reflections when the gfx card does not support it). You also have to make sure the employees have good communication with each other so that they can work together. And sometimes, you even let that original guy (CPU) pitch in, if the team can&#8217;t handle a certain task. This is GPU processing.</p>
<p>So in short, to get OpenGL speeds, the plug-ins need to be re-written, mostly from scratch, with OpenGL in mind. It&#8217;s a major undertaking.</p>
<h2> I kept it simple, stupid. </h2>
<p>This is a major oversimplification and I&#8217;m sure I didn&#8217;t quite get it all right &#8211; but hopefully it helps you understand what&#8217;s going on. Some of you may also have noticed that I totally glossed over multi-core processors and hyper-threading. And CUDA (which until last week I was sure was a kind of cheese). Shut up. You&#8217;re ruining my already poor analogy.</p>
<p>If you are a GPU expert, I welcome your input. Otherwise I&#8217;ll go back to animating now. Thanks.</p>
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		<title>New Film &#8211; Order Up</title>
		<link>http://allbetsareoff.com/2012/08/new-film-order-up/</link>
		<comments>http://allbetsareoff.com/2012/08/new-film-order-up/#comments</comments>
		<pubDate>Wed, 08 Aug 2012 00:56:51 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4221</guid>
		<description><![CDATA[Hey folks &#8211; I&#8217;m proud to share &#8216;Order Up,&#8217; a new short that I co-wrote with director Seth Worley. We also worked together on Plot Device and are working on a new film as well. The Plot: A pizza is delivered to a creepy, abandoned location. Then it gets weird. Made with Knoll Light Factory [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px; position:absolute; top:0px; right:0px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fallbetsareoff.com%2F2012%2F08%2Fnew-film-order-up%2F"><br />
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<p>Hey folks &#8211; I&#8217;m proud to share &#8216;Order Up,&#8217; a new short that I co-wrote with director Seth Worley. We also worked together on Plot Device and are working on a new film as well.</p>
<div>
<iframe src="http://player.vimeo.com/video/44538143" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe> </p>
<p>The Plot: A pizza is delivered to a creepy, abandoned location.  Then it gets weird.</p>
<p>Made with Knoll Light Factory 3. Learn more at: <a rel="nofollow" href="http://www.redgiantsoftware.com/products/all/knoll-light-factory/" target="_blank">redgiantsoftware.com/products/all/knoll-light-factory/</a></p>
<p>I got to work with an incredible group of people who are just awesome at what they do. I am truly honored to have my name in a list with them.</p>
<p>Credits:<br />
- Directed by Seth Worley<br />
- Executive Producer &#8211; Aharon Rabinowitz<br />
- Produced By Neil Hoppe<br />
- Starring Micah Lanier<br />
- Written by Aharon Rabinowitz, Seth Worley<br />
- Art Direction &#8211; Micah Lanier, Paul Conrad<br />
- Visual Effects and Design &#8211; Harry Frank, Seth Worley<br />
- 3D Modeling and Animation &#8211; Rob Redman<br />
- Audio/Grip &#8211; Matt Hail<br />
- Assistant Camera/Grip &#8211; Cameron Childs<br />
- Visual Effects Consultant &#8211; Mary Poplin, Imagineer Systems<br />
- Special Thanks &#8211; Imagineer Systems, Maxon, Nick Campbell<br />
- Music by Smartsound<br />
- &#8220;In The Buff&#8221; performed by John Perry f/ The Distribution ( download the song at <a rel="nofollow" href="http://bit.ly/orderupjohnperry" target="_blank">bit.ly/orderupjohnperry</a> )<br />
- Created with Knoll Light Factory</p>
</div>
</div>
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		<title>Red Giant QuickTip #68: Seamless Tunnels in Trapcode Mir</title>
		<link>http://allbetsareoff.com/tutorials/red-giant-quicktip-68-seamless-tunnels-in-trapcode-mir</link>
		<comments>http://allbetsareoff.com/tutorials/red-giant-quicktip-68-seamless-tunnels-in-trapcode-mir#comments</comments>
		<pubDate>Fri, 03 Aug 2012 01:23:30 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Red Giant TV]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4319</guid>
		<description><![CDATA[In this QuickTip, Aharon Rabinowitz shows you how close up the mesh to create a seamless tunnel in Trapcode Mir.]]></description>
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			</a>
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<p>In this QuickTip, Aharon Rabinowitz shows you how close up the mesh to create a seamless tunnel in Trapcode Mir.</p>
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		<title>The Webby&#8217;s</title>
		<link>http://allbetsareoff.com/2012/05/the-webbys/</link>
		<comments>http://allbetsareoff.com/2012/05/the-webbys/#comments</comments>
		<pubDate>Wed, 23 May 2012 14:54:58 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4213</guid>
		<description><![CDATA[So I went to the Webby Awards this week, to celebrate Plot Device&#8217;s win for Best Editing. Yeah&#8230; I&#8217;m not an awards show kind of guy, but it was pretty fun. I walked the Red Carpet, which was just bizarre. Honestly, the part I most enjoyed was getting these great photos of my wife and [...]]]></description>
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			</a>
		</div>
<p>So I went to the Webby Awards this week, to celebrate Plot Device&#8217;s win for Best Editing. Yeah&#8230; I&#8217;m not an awards show kind of guy, but it was pretty fun. I walked the Red Carpet, which was just bizarre. Honestly, the part I most enjoyed was getting these great photos of my wife and me:</p>
<p><a href="http://allbetsareoff.com/wp/wp-content/uploads/2012/05/Diptic_For_Site.jpg"><img class="alignnone size-full wp-image-4214" title="Diptic_For_Site" src="http://allbetsareoff.com/wp/wp-content/uploads/2012/05/Diptic_For_Site.jpg" alt="" width="610" height="1604" /></a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Episode 79: Soylent Screen &#8211; The Secret Ingredients for a Filmed Computer Screen Look</title>
		<link>http://allbetsareoff.com/tutorials/episode-79-soylent-screen-the-secret-ingredients-for-a-filmed-computer-screen-look</link>
		<comments>http://allbetsareoff.com/tutorials/episode-79-soylent-screen-the-secret-ingredients-for-a-filmed-computer-screen-look#comments</comments>
		<pubDate>Fri, 18 May 2012 01:20:26 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Expressions]]></category>
		<category><![CDATA[Red Giant TV]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4311</guid>
		<description><![CDATA[In this Episode of Red Giant TV, Aharon Rabinowitz shows you how to create the look of a filmed computer screen (what it looks like when you film it with a handheld camera) using After Effects and elements created with screen capture software. Expression for Creating Wiggle with Ease: freq=.5; //frequency: fill in or tie [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px; position:absolute; top:0px; right:0px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fallbetsareoff.com%2Ftutorials%2Fepisode-79-soylent-screen-the-secret-ingredients-for-a-filmed-computer-screen-look"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fallbetsareoff.com%2Ftutorials%2Fepisode-79-soylent-screen-the-secret-ingredients-for-a-filmed-computer-screen-look&amp;source=abaoproductions&amp;style=normal&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p>In this Episode of Red Giant TV, Aharon Rabinowitz shows you how to create the look of a filmed computer screen (what it looks like when you film it with a handheld camera) using After Effects and elements created with screen capture software.</p>
<p><strong>Expression for Creating Wiggle with Ease:</strong></p>
<p>freq=.5; //frequency: fill in or tie to a slider</p>
<p>amp=30;//amplitude: fill in or tie to a slider</p>
<p>octaves=1;//default value</p>
<p>amp_mult=0.5;//default value</p>
<p>period=1/freq; //time taken for each wiggle move</p>
<p>pCount=Math.floor(time/period); //number of wiggles performed so far</p>
<p>sTime=pCount*period; //time when current wiggle begins</p>
<p>eTime=pCount*period+period; //time when current wiggle ends</p>
<p>p1=wiggle(freq, amp, octaves, amp_mult, sTime); //start position of current wiggle</p>
<p>p2=wiggle(freq, amp, octaves, amp_mult, eTime); //end position of current wiggle</p>
<p>ease(time, sTime, eTime, p1, p2); //ease the wiggle<br />
<br class="blank" /><br />
<strong> Expression for Linking a flare to a Parented Null:</strong></p>
<p>thisComp.layer(&#8220;Null 1&#8243;).toComp([0,0,0])</p>
]]></content:encoded>
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		<item>
		<title>Plot Device wins the Webby!</title>
		<link>http://allbetsareoff.com/2012/05/plot-device-wins-the-webby/</link>
		<comments>http://allbetsareoff.com/2012/05/plot-device-wins-the-webby/#comments</comments>
		<pubDate>Sun, 06 May 2012 18:54:24 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Plot Device]]></category>
		<category><![CDATA[Webby Awards]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4203</guid>
		<description><![CDATA[You may have heard that the short film I executive produced and co-wrote with Director Seth Worley, won a Webby for &#8220;Best Editing.&#8221; Other than finding Seth to direct the film, I really had nothing to do with it. It was all his talent once the shoot began. Still, I&#8217;m feeling pretty good about it, [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px; position:absolute; top:0px; right:0px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fallbetsareoff.com%2F2012%2F05%2Fplot-device-wins-the-webby%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fallbetsareoff.com%2F2012%2F05%2Fplot-device-wins-the-webby%2F&amp;source=abaoproductions&amp;style=normal&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p><img class="alignleft size-full wp-image-4204" style="margin: 5px 10px;" title="16winner-bug_03_low" src="http://allbetsareoff.com/wp/wp-content/uploads/2012/05/16winner-bug_03_low.png" alt="" width="120" height="135" />You may have heard that the short film I executive produced and co-wrote with Director Seth Worley, won a Webby for &#8220;Best Editing.&#8221; Other than finding Seth to direct the film, I really had nothing to do with it. It was all his talent once the shoot began. Still, I&#8217;m feeling pretty good about it, but, most of all, very thankful.</p>
<p>Since I was a teenager, all I wanted to do was make movies, but I soon realized that my talents lay elsewhere &#8211; visual effects, motion graphics&#8230;etc. Having the chance to work with people as talented as the Plot Device team, and having the backing of Red Giant to do it, is a dream come true.</p>
<p>Anyway, thank you you to everyone who supported our efforts to tell this story. Seth and I have a lot more planned, with one film already near completion, and another shoot already scheduled for the next one. Coincidentally, that shoot takes place in Portland the day of the Webby&#8217;s, so neither Seth nor I can attend. I guess Patten Oswalt will have to get along without us. No worries &#8211; someone from Red Giant will be there to represent.</p>
<p>I guess that&#8217;s what happens when you hit this button:</p>
<p><a href="http://allbetsareoff.com/wp/wp-content/uploads/2012/05/PD_Webby_Winner-copy.jpg"><img class="alignleft size-full wp-image-4206" title="PD_Webby_Winner-copy" src="http://allbetsareoff.com/wp/wp-content/uploads/2012/05/PD_Webby_Winner-copy.jpg" alt="" width="610" height="287" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Plot Device Was Nominated for a Webby!</title>
		<link>http://allbetsareoff.com/2012/04/plot-device-was-nominated-for-a-webby/</link>
		<comments>http://allbetsareoff.com/2012/04/plot-device-was-nominated-for-a-webby/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 01:57:48 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Plot Device]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4195</guid>
		<description><![CDATA[I&#8217;m on vacation, and then heading out to NAB, so I won&#8217;t belabor this&#8230; Plot Device was nominated for a Webby award. The award is for Best Editing, and so, the nomination really goes to Seth Worley. Read more about it HERE in my post at the Red Room Blog. It&#8217;s all in that post, [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px; position:absolute; top:0px; right:0px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fallbetsareoff.com%2F2012%2F04%2Fplot-device-was-nominated-for-a-webby%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fallbetsareoff.com%2F2012%2F04%2Fplot-device-was-nominated-for-a-webby%2F&amp;source=abaoproductions&amp;style=normal&amp;b=2" height="61" width="50" /><br />
			</a>
		</div>
<p><a href="http://pv.webbyawards.com/ballot/94" target="_blank"><img class="size-full wp-image-4196 alignleft" title="16nominee_site_bug_02" src="http://allbetsareoff.com/wp/wp-content/uploads/2012/04/16nominee_site_bug_02-e1334109105620.png" alt="" width="250" height="250" /></a>I&#8217;m on vacation, and then heading out to NAB, so I won&#8217;t belabor this&#8230; Plot Device was nominated for a Webby award. The award is for Best Editing, and so, the nomination really goes to Seth Worley. Read more about it <a href="http://www.redgiantsoftware.com/blog/?p=4206" target="_blank">HERE</a> in my post at the Red Room Blog. It&#8217;s all in that post, however, I will reiterate just this:</p>
<p>I’m not a fan of telling people to rock the vote, and I&#8217;m even less a   fan of when people email, asking me to vote for a creation in a  contest  without even considering that there may be someone who is truly  more  worthy of the win. But if you believe in the importance of   acknowledging great work, then <a href="http://pv.webbyawards.com/ballot/94" target="_blank">head over to the Webby Awards</a> and check  out all of the nominations. If, after that, you think Seth   deserves the award, great – vote for Plot Device. If not – vote for   someone else that worked hard and deserves the recognition that editors   so often don’t get.</p>
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		<title>Episode 75: Video to Cartoon &#8211; Getting Better Results</title>
		<link>http://allbetsareoff.com/tutorials/episode-75-video-to-cartoon-getting-better-results</link>
		<comments>http://allbetsareoff.com/tutorials/episode-75-video-to-cartoon-getting-better-results#comments</comments>
		<pubDate>Wed, 04 Apr 2012 01:08:36 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Red Giant TV]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4306</guid>
		<description><![CDATA[Often people apply ToonIt as a last step in their video process, and wonder why the end result doesn&#8217;t look all that cartoonish. In this episode, Aharon Rabinowitz shows you how to plan and shoot for video-to-cartoon, and get a convincing result.]]></description>
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			</a>
		</div>
<p>Often people apply ToonIt as a last step in their video process, and wonder why the end result doesn&#8217;t look all that cartoonish. In this episode, Aharon Rabinowitz shows you how to plan and shoot for video-to-cartoon, and get a convincing result.</p>
]]></content:encoded>
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		<title>My Schedule at NAB 2012</title>
		<link>http://allbetsareoff.com/2012/04/my-schedule-at-nab-2012/</link>
		<comments>http://allbetsareoff.com/2012/04/my-schedule-at-nab-2012/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 02:39:33 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4178</guid>
		<description><![CDATA[Hey folks &#8211; if your coming out to NAB, I&#8217;ll be there on Monday and Tuesday, working at the Red Giant Booth in the South Lower Hall &#8211; Booth # SL2124. Please stop by and say hello. Here&#8217;s my schedule: Monday 4/16 10 AM -12 PM 1 PM &#8211; 2 PM IMPORTANT: I&#8217;ll be giving [...]]]></description>
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			</a>
		</div>
<p>Hey folks &#8211; if your coming out to NAB, I&#8217;ll be there on Monday and Tuesday, working at the Red Giant Booth in the South Lower Hall &#8211; <strong>Booth # SL2124</strong>. Please stop by and say hello. Here&#8217;s my schedule:</p>
<p><span style="text-decoration: underline;"><strong>Monday 4/16</strong></span></p>
<ul>
<li>10 AM -12 PM</li>
<li>1 PM &#8211; 2 PM</li>
</ul>
<p><strong>IMPORTANT: </strong>I&#8217;ll be giving a theater demo at 10AM.</p>
<p><strong>Monday Night:</strong> I&#8217;ll be attending the Media Motion Ball. It&#8217;s a pretty cool event. Hope you can make it. I&#8217;m bringing a special guest with me, and maybe some cool surprises.</p>
<p><span style="text-decoration: underline;"><strong>Tuesday 4/17</strong></span></p>
<ul>
<li>12 PM &#8211; 2PM</li>
<li>3 PM &#8211; 5 PM</li>
</ul>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Ruin &#8211; Go Watch This Now!</title>
		<link>http://allbetsareoff.com/2012/03/ruin-go-watch-this-now/</link>
		<comments>http://allbetsareoff.com/2012/03/ruin-go-watch-this-now/#comments</comments>
		<pubDate>Fri, 16 Mar 2012 17:52:43 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4168</guid>
		<description><![CDATA[Some of the best 3D work I&#8217;ve ever seen. Great action and fantastic virtual cinematography. Just wow. Do me a favor, after watching this, check out all of the extras at the film&#8217;s site and then head over to Wes Ball&#8217;s site and learn more about him and his work.]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px; position:absolute; top:0px; right:0px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fallbetsareoff.com%2F2012%2F03%2Fruin-go-watch-this-now%2F"><br />
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<p>Some of the best 3D work I&#8217;ve ever seen. Great action and fantastic virtual cinematography. Just wow.</p>
<p><iframe src="http://player.vimeo.com/video/38591304?title=0&amp;byline=0&amp;portrait=0&amp;color=136485" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Do me a favor, after watching this, check out all of the extras at the <a href="http://conceptruin.com" target="_blank">film&#8217;s site</a> and then head over to <a href="http://www.oddballanimation.com/" target="_blank">Wes Ball&#8217;s site </a>and learn more about him and his work.</p>
<p><a href="http://conceptruin.com/" target="_blank"><img class="alignnone size-full wp-image-4169" title="Ruin_Poster" src="http://allbetsareoff.com/wp/wp-content/uploads/2012/03/Ruin_Poster-e1331919397924.jpg" alt="" width="610" height="915" /></a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Oh Crap&#8230; I Forgot to Hit the Render Button!</title>
		<link>http://allbetsareoff.com/2012/03/oh-crap-i-forgot-to-hit-the-render-button/</link>
		<comments>http://allbetsareoff.com/2012/03/oh-crap-i-forgot-to-hit-the-render-button/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 15:46:57 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Logmein]]></category>

		<guid isPermaLink="false">http://allbetsareoff.com/?p=4161</guid>
		<description><![CDATA[Have you ever been on the bus/train home and said the above, knowing you would either have to go back to work, or accept hours of lost time? Recently, my wife called me and said that she couldn&#8217;t be home on time, and asked me to pick up the kids from a birthday party. I [...]]]></description>
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			</a>
		</div>
<p>Have you ever been on the bus/train home and said the above, knowing you would either have to go back to work, or accept hours of lost time?</p>
<p>Recently, my wife called me and said that she couldn&#8217;t be home on time, and asked me to pick up the kids from a birthday party. I lost track of time, and after rushing out I realized I forgot to hit the &#8220;Squeeze&#8221; button on a really heavy compression project. So as soon as I got the kids into bed, I went back to work to hit a button. Let me repeat that, I went back to work just to hit a fricken button. Fortunately, I work about 20 minutes from home. But that still comes to about 45 minutes of time spent very much not relaxing.</p>
<p>If you&#8217;re like me and  often have to duck out from work for a life crisis, or you have to duck out on life for a work crisis, consider that there might just be a better way. I recently asked my followers on twitter for a good recommendation on a way to control my computer remotely. I got a lot of suggestion, but my favorite was <a href="https://logmein.com/" target="_blank">LogMeIn</a> &#8211; A FREE app for computer, iphone and iPad. Basically, if you have a wifi connection, you can control your desktop computer as if you were in front of it on a different computer or mobile device. Here&#8217;s a videos that explains the LogMeIn product line (though, again, I use the free version):</p>
<p><iframe width="610" height="340" src="http://www.youtube.com/embed/TXKvVXdVSRo" frameborder="0" allowfullscreen></iframe></p>
<p>And if you want to skip right to seeing it on an iPad:</p>
<p><iframe width="610" height="340" src="http://www.youtube.com/embed/28rD0y_lJb8" frameborder="0" allowfullscreen></iframe></p>
<p>I&#8217;ve used it to start an After Effects render, start a compression job in Sorenson Squeeze, send large files, start a big download and more. It actually allowed me to travel on a family trip recently, without a laptop, which, when you have 2 kids in tow, is just one more thing to pull out for the TSA to bug you about. </p>
<p>Anyway, just wanted to share. Hope it helps you the way it helps me. </p>
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		<title>Red Giant QuickTip #61: Adding Digital Distortion to Your Footage</title>
		<link>http://allbetsareoff.com/tutorials/red-giant-quicktip-61-adding-digital-distortion-to-your-footage</link>
		<comments>http://allbetsareoff.com/tutorials/red-giant-quicktip-61-adding-digital-distortion-to-your-footage#comments</comments>
		<pubDate>Fri, 02 Mar 2012 01:04:54 +0000</pubDate>
		<dc:creator>Aharon Rabinowitz</dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Red Giant TV]]></category>
		<category><![CDATA[Tips]]></category>
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		<description><![CDATA[In this QuickTip, Aharon Rabinowitz shows you how to add some digital distortion/displacement to your footage.]]></description>
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<p>In this QuickTip, Aharon Rabinowitz shows you how to add some digital distortion/displacement to your footage.</p>
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